A maze combines problem solving with fine-motor control. Children must look ahead, remember blocked routes and guide a pencil without crossing boundaries.
Plan before drawing
Ask the child to trace a possible route with a finger or eyes first. Pausing at junctions encourages decisions instead of trial-and-error scribbling.
Use the right difficulty
Easy mazes should have wide paths and few decisions. Add branches, longer routes and denser layouts only when the child can recover calmly from a dead end.
Talk about strategy
After finishing, ask where the route became difficult and how the child chose a direction. Reflection makes the planning process visible.